Samsung VIP Packaging
3D Product Rendering
In 2017, I was brought on board to help visualize the VIP packaging for Samsung's launch of the Galaxy S7 Edge, Note 8, IconX and Level On headphones. These "VIP" packages would be sent out as part of Samsung's exclusive promotional campaign. I was responsible for interpreting concept art and delivering photorealistic renderings of the packaging. Dramatic shots were requested to help sell the design. Being part of this project required me to sign Non-Disclosure Forms and use secure communications to prevent leaks of unreleased technology.
The project scope required me to interpret drawings and sometimes sketches of design ideas. I was provided guidelines on dimensions, materials and colors. Working directly with the concept artist, I was able to share my progress, allowing us to fix issues along the way. I was allowed a respectable amount of artistic liberty on parts of the concepts. It was not uncommon for the concept artist to ask for several iterations before deciding on a final design.
Samsung Galaxy S7 & S8
3D Product Rendering
I was asked to model the Galaxy S7 Edge as an art test for a company in Dallas, Texas. I was provided with product photography and design specs in order to complete the task. This Samsung model was created using 3D Studio Max and rendered with Mental Ray. Not long after completing the test, I readapted the topology to create the Samsung 8 (swiper image).
The Samsung 7 Edge was modeled in 3D Studio Max and rendered with Mental Ray (thumbnails). The first pass (thumbnails) was intended to get the basis of the hard surface modeling correct. Final beauty render (swiper image) was rendered in passes using Vray and composited in Photoshop.
Graflex Rangefinder Combat Issue Camera
3D Product Rendering
This Graflex Rangefinder camera was a 70mm standard issue camera for the US Army during the Vietnam War. Made between 1953 and 1957, it resembled the Contax II camera - made in the same time period. This build was a personal project in which I intended to use Physical Based Lighting.
This piece was modeled using 3D Studio Max and rendered with Mental Ray (main image). The intention was to ultimately use this model as a game asset. A low-poly count version was made in order to "bake" on the details. I then placed it in a PBR (Physical Based Rendering) renderer and accomplished the images you see below (top left and right). Rendered in Keyshot.